This is a prototype application meant to enable students in developing countries with limited devices access to meaningful educational content via fun and engaging quizzes. The following prototypes were created to solve the challenge:
- Teacher/Administration website - Allows the teacher to create educational content relevant to the current classroom curriculum. Utilized two Pearson APIs (DK images, and Longman Dictionary entries) to retrieve content for inclusion.
- Mobile game application - The game used by groups of students in the classroom. Students play the game in groups with the students taking turns holding the mobile device and leading the group.
A team of Pearson developers thrown together for a 3 day hackathon.